Mojang releases Cobalt before Xmas!


Cobalt is a platforming shoot-em-up game from Oxeye and published by Mojang (the guys who brought us Minecraft). The entire Cobalt story is as follows:

It’s hard to be a metal face. Agent Cobalt has learned as much after finding the Space Exploration Foundation’s lost colonization ship The Seed at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited.

Cobalt’s gameplay looks amazing as players can play in a bunch of different game play modes like death match, loot match, race match, or Capture the Plug matches. Players can run, jump, rolling, shoot, throw, dance, hack, roll, fly, slide, climb, loot, deflect, race, beat piƱatas, pass, score and perform even more rolling moves. Also bundled in the final release is something I’m really excited about: the game will also come with a level editor that will allow players to build custom maps they can challenge each other with. The engine is also moddable, allowing gamers to use it to build not only new game modes, but also their own custom, unique games.

I’m not sure how well Cobalt will fit into my current gaming setup. My iMac is only used to play Torchlight (sometimes) and Minecraft, both are single-player games. People never crowd around my PC to play games with each other. That said, depending on its popularity, I can easily see it ported over to XBox Live and PSN.

At Minecon, Oxeye said they were working hard to get Cobalt released in time for Xmas and they’ve done it – an alpha release at least. Like with Minecraft, Cobalt will be $13 in alpha mode and the cost will be going up as they transition through each phase of development. Sadly, it’s only a Windows release at this time.

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