I’m a huge fan of video game music.
I began collecting specific tunes as well as complete soundtracks to games back in high school that dated back to the NES. When I played Halo: Combat Evolved back in 2001 I was immediately drawn to its score, composed by Martin O’Donnell and Michael Salvatori. The rich themes that were created as well as their usage in the game were spot on. By the time Halo 2 was released in 2004, I already had the soundtrack (another O’Donnell/Salvatori collaboration) pre-ordered. It was the perfect mixture of evolving themes found in the first game and new material. They continued to contribute to the Halo mythos by composing the soundtracks to Halo 3, Halo 3: ODST and finally, Halo: Reach. In particular, one of Marty’s most powerful pieces of music was used in the Halo 3 announcement trailer at E3 2006:
Subsequent to Halo: Reach, 343 Industries has taken over development of future Halo titles and with that comes a new composer. It was recently revealed that Neil Davidge, best known for his work on Massive Attack’s albums will be in charge of things this time. This will likely mean a shift in direction from the Halo scores we’ve grown accustomed to. On April 11, a video was released focusing on Halo 4’s music. Davidge and his team spend a few minutes discussing their approach to composing the soundtrack.
“As intimidating it is to follow Marty’s scores, I think I can bring something fresh to the game.”
– Neil Davidge
I love Halo music. I also love Massive Attack and Neil Davidge’s style, so needless to say I’m looking forward to what he brings to the table with Halo 4. Check out the sample track below!