Browsing all articles by Mathew.
Surviving PAX
With three events in its schedule (Prime, East, and Australia), the Penny Arcade Expo is almost at this point where the din of it on Reddit and the internets is hard to ignore. Having been to two PAX events the past two years (it is absolutely a yearly trip for me from this point on), [...]
Why Microsoft’s new trade-in policies might actually make sense
I might be sticking my neck out a bit here, but I’m beginning to think that from a business perspective, Microsoft’s new policy on used games is completely acceptable. Before you begin gnashing your teeth, hear me out.
Initial OUYA Impressions
The OUYA, Kickstarter’s somewhat maligned microconsole, arrived at Tinderbox Studios on May 28 and we’ve had lots of folks asking about our first impressions.
XBox One – Stay on Target
Since it was announced, the GamesDay team and I have been having semi-heated discussions about the new console, what it can do, and how awful its name is (okay, the last one is just me). I couldn’t figure out why I was so upset about the device and then it hit me.
How I introduced my players to Pathfinder
So, I’ve persuaded the GamesDay crew to try to play Paizo’s Pathfinder game. After the great success we had with HeroQuest (you can listen to that adventure here), the was really no convincing – everyone eagerly hopped on board.
Because six of the eight players are brand new to any kind of tabletop RP games and [...]
Ridiculous Fishing – iOS

Consider the subtleness of the sea; how its most dreaded creatures glide under water, unapparent for the most part, and treacherously hidden beneath the loveliest tints of azure. Consider also the devilish brilliance and beauty of many of its most remorseless tribes, as the dainty embellished shape of many species of sharks. Consider, once more, [...]
Dawn of the Dodgebots
It’s no secret that we’re fans of WillPwn4Food here at GamesDay. The small indie startup frequents our community events like Project Play to show off their game and get some hands on. For the 6-man crew at WillPwn4Food, a new day is dawning: the project they’ve been working on for three and a half years is finally about to move out of beta and into the real world. That’s right – DodgeBots is going live.
PS4 New Game Montage
If you missed it from Sony’s press event, here’s the montage reel they assembled to show off some of the games coming to the Playstation 4.
About the Playstation 4 reveal
So yesterday was Sony’s big PS4 reveal. Sony reps took to the stage, guided by the great and mighty teleprompter (seriously, did no one plan what they were going to say?) to reveal their new hardware to a crowd of assembled journalists.
Except that they didn’t reveal the raison d’etre at all: there was no console.
The [...]
Bungie’s Brave New World: Destiny
The cover has finally officially come off of Bungie’s newest game, Destiny. With an always-on world, a 10 year playtime, and what looks like unparalleled social interaction both in game and offline, Destiny looks very impressive. What do you think?
Bungie’s Destiny site
I’ve been reading about the game and Bungie over on Polygon (who have been [...]
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